![]() ![]() ![]() If you need Unity to work on iPad, you might as well buy a Mac. iPad, being a more portable form-factor, would likely never be as powerful as the latest Macs. And Unity still needs to build UI for touch controls, etc.īut here's the thing: with Mac products moving to ARM chips, and iOS apps running natively on macOS Big Sur, the boundaries have been blurred significantly. You can upload different sizes of the icon to fit each of the squares provided. But even if this is resolved, they still need to resolve their third-party dependencies, since iOS ABI is different from macOS ABI so even if those dependencies are recompile for ARM, they would not automatically work on iOS. MacOS Player settings You can find documentation for the properties in the following sections: Icon Resolution and Presentation Splash Image Other Settings Icon Enable the Override for Windows, Mac, Linux setting to assign a custom icon for your desktop game. What this means is that potentially Unity could compile your C# scripts into an JIT assembly and load it on iOS. The article below claimed that JIT is only for side-loaded apps, but given that no apps on App Stores have ever used JIT because previous iOS simply couldn't, it only remains for Apple to approve JIT apps to be published on App Store. Rumors says that iOS 14.2 starts to allow JIT compilation (quietly). ![]()
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